File: C:/Users/fred/anaconda3/Lib/site-packages/bokeh/server/static/js/lib/models/annotations/legend.d.ts
import { Annotation, AnnotationView } from "./annotation";
import { LegendItem } from "./legend_item";
import { AlternationPolicy, Orientation, LegendLocation, LegendClickPolicy, Location } from "../../core/enums";
import type * as visuals from "../../core/visuals";
import * as mixins from "../../core/property_mixins";
import type * as p from "../../core/properties";
import { Signal0 } from "../../core/signaling";
import type { Size } from "../../core/layout";
import { BBox } from "../../core/util/bbox";
import type { Context2d } from "../../core/util/canvas";
import { TextBox } from "../../core/graphics";
import { Column, Row, Grid, ContentLayoutable, Sizeable, TextLayout } from "../../core/layout";
type HitTarget = {
type: "entry";
entry: LegendEntry;
};
type EntrySettings = {
glyph_width: number;
glyph_height: number;
label_standoff: number;
label_width: number;
label_height: number;
};
declare class LegendEntry extends ContentLayoutable {
readonly item: LegendItem;
readonly label: unknown;
readonly text: TextBox;
readonly settings: EntrySettings;
constructor(item: LegendItem, label: unknown, text: TextBox, settings: EntrySettings);
get field(): string | null;
_content_size(): Sizeable;
}
export declare class LegendView extends AnnotationView {
model: Legend;
visuals: Legend.Visuals;
protected _get_size(): Size;
update_layout(): void;
connect_signals(): void;
protected _bbox: BBox;
get bbox(): BBox;
protected grid: Grid<LegendEntry>;
protected border_box: Column | Row;
protected title_panel: TextLayout;
get padding(): number;
update_geometry(): void;
compute_geometry(): void;
interactive_hit(sx: number, sy: number): boolean;
protected _hit_test(sx: number, sy: number): HitTarget | null;
cursor(sx: number, sy: number): string | null;
on_hit(sx: number, sy: number): boolean;
protected _paint(): void;
protected _draw_legend_box(ctx: Context2d): void;
protected _draw_title(ctx: Context2d): void;
protected _draw_legend_items(ctx: Context2d): void;
}
export declare namespace Legend {
type Attrs = p.AttrsOf<Props>;
type Props = Annotation.Props & {
orientation: p.Property<Orientation>;
ncols: p.Property<number | "auto">;
nrows: p.Property<number | "auto">;
location: p.Property<LegendLocation | [number, number]>;
title: p.Property<string | null>;
title_location: p.Property<Location>;
title_standoff: p.Property<number>;
label_standoff: p.Property<number>;
glyph_height: p.Property<number>;
glyph_width: p.Property<number>;
label_height: p.Property<number>;
label_width: p.Property<number>;
margin: p.Property<number>;
padding: p.Property<number>;
spacing: p.Property<number>;
items: p.Property<LegendItem[]>;
click_policy: p.Property<LegendClickPolicy>;
item_background_policy: p.Property<AlternationPolicy>;
} & Mixins;
type Mixins = mixins.LabelText & mixins.TitleText & mixins.InactiveFill & mixins.BorderLine & mixins.BackgroundFill & mixins.ItemBackgroundFill;
type Visuals = Annotation.Visuals & {
label_text: visuals.Text;
title_text: visuals.Text;
inactive_fill: visuals.Fill;
border_line: visuals.Line;
background_fill: visuals.Fill;
item_background_fill: visuals.Fill;
};
}
export interface Legend extends Legend.Attrs {
}
export declare class Legend extends Annotation {
properties: Legend.Props;
__view_type__: LegendView;
item_change: Signal0<this>;
constructor(attrs?: Partial<Legend.Attrs>);
initialize(): void;
}
export {};
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