File: C:/Users/fred/anaconda3/Lib/site-packages/panel/dist/lib/models/player.d.ts
import type * as p from "@bokehjs/core/properties";
import { Widget, WidgetView } from "@bokehjs/models/widgets/widget";
export declare class PlayerView extends WidgetView {
model: Player;
protected buttonEl: HTMLDivElement;
protected titleEl: HTMLDivElement;
protected groupEl: HTMLDivElement;
protected sliderEl: HTMLInputElement;
protected loop_state: HTMLFormElement;
protected timer: any;
protected _toggle_reverse: CallableFunction;
protected _toogle_pause: CallableFunction;
protected _toggle_play: CallableFunction;
protected _changing: boolean;
protected slower: HTMLButtonElement;
protected first: HTMLButtonElement;
protected previous: HTMLButtonElement;
protected reverse: HTMLButtonElement;
protected pause: HTMLButtonElement;
protected play: HTMLButtonElement;
protected next: HTMLButtonElement;
protected last: HTMLButtonElement;
protected faster: HTMLButtonElement;
connect_signals(): void;
toggle_disable(): void;
get_height(): number;
update_css(): void;
render(): void;
set_frame(frame: number, throttled?: boolean): void;
get_loop_state(): string;
update_title_and_value(): void;
append_value_to_title_el(): void;
set_value_align(): void;
set_loop_state(state: string): void;
next_frame(): void;
previous_frame(): void;
first_frame(): void;
last_frame(): void;
updateSpeedButton(button: HTMLButtonElement, interval: number, originalSVG: string): void;
slower_speed(): void;
faster_speed(): void;
anim_step_forward(): void;
anim_step_reverse(): void;
set_direction(): void;
pause_animation(): void;
play_animation(): void;
reverse_animation(): void;
}
export declare const LoopPolicy: import("@bokehjs/core/kinds").Kinds.Enum<"loop" | "once" | "reflect">;
export declare namespace Player {
type Attrs = p.AttrsOf<Props>;
type Props = Widget.Props & {
direction: p.Property<number>;
interval: p.Property<number>;
start: p.Property<number>;
end: p.Property<number>;
step: p.Property<number>;
loop_policy: p.Property<typeof LoopPolicy["__type__"]>;
title: p.Property<string>;
value: p.Property<any>;
value_align: p.Property<string>;
value_throttled: p.Property<any>;
preview_duration: p.Property<number>;
show_loop_controls: p.Property<boolean>;
show_value: p.Property<boolean>;
button_scale: p.Property<number>;
scale_buttons: p.Property<number>;
visible_buttons: p.Property<string[]>;
visible_loop_options: p.Property<string[]>;
};
}
export interface Player extends Player.Attrs {
}
export declare class Player extends Widget {
properties: Player.Props;
constructor(attrs?: Partial<Player.Attrs>);
static __module__: string;
}
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