File: C:/Users/fred/anaconda3/Lib/site-packages/spyder/plugins/help/utils/templates/loading.html
{#
loading.html
~~~~~~~~~~~~
Loading template for the IPython console
:copyright: Copyright by the Spyder Project Contributors
:license: MIT license
#}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<link rel="stylesheet" href="file:///{{css_path}}/default.css" type="text/css"/>
<!-- Generate throbber animation using an sprites png and javascript
Taken from https://icons8.com/preloaders/
-->
<script type="text/javascript">
var cSpeed=6;
var cWidth=16;
var cHeight=16;
var cTotalFrames=18;
var cFrameWidth=16;
var cImageSrc='file:///{{loading_img}}';
var cImageTimeout=false;
var cIndex=0;
var cXpos=0;
var cPreloaderTimeout=false;
var SECONDS_BETWEEN_FRAMES=0;
function startAnimation(){
document.getElementById('loading-image').style.backgroundImage='url('+cImageSrc+')';
document.getElementById('loading-image').style.width=cWidth+'px';
document.getElementById('loading-image').style.height=cHeight+'px';
//FPS = Math.round(100/(maxSpeed+2-speed));
FPS = Math.round(100/cSpeed);
SECONDS_BETWEEN_FRAMES = 1 / FPS;
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES/1000);
}
function continueAnimation(){
cXpos += cFrameWidth;
//increase the index so we know which frame of our animation we are currently on
cIndex += 1;
//if our cIndex is higher than our total number of frames, we're at the end and should restart
if (cIndex >= cTotalFrames) {
cXpos =0;
cIndex=0;
}
if(document.getElementById('loading-image'))
document.getElementById('loading-image').style.backgroundPosition=(-cXpos)+'px 0';
cPreloaderTimeout=setTimeout('continueAnimation()', SECONDS_BETWEEN_FRAMES*1000);
}
function stopAnimation(){//stops animation
clearTimeout(cPreloaderTimeout);
cPreloaderTimeout=false;
}
function imageLoader(s, fun)//Pre-loads the sprites image
{
clearTimeout(cImageTimeout);
cImageTimeout=0;
genImage = new Image();
genImage.onload=function (){cImageTimeout=setTimeout(fun, 0)};
genImage.onerror=new Function('alert(\'Could not load the image\')');
genImage.src=s;
}
//The following code starts the animation
new imageLoader(cImageSrc, 'startAnimation()');
</script>
</head>
<body>
<div class="loading">
<div id="loading-image"></div>
<div id="loading-message">{{message}}</div>
</div>
</body>
</html>