File: C:/Users/fred/anaconda3/Library/include/qt/QtDesigner/5.15.2/QtDesigner/private/newactiondialog_p.h
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#ifndef NEWACTIONDIALOG_P_H
#define NEWACTIONDIALOG_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qdesigner_utils_p.h" // PropertySheetIconValue
#include <QtWidgets/qdialog.h>
#include <QtGui/qkeysequence.h>
QT_BEGIN_NAMESPACE
namespace qdesigner_internal {
namespace Ui {
class NewActionDialog;
}
class ActionEditor;
struct ActionData {
enum ChangeMask {
TextChanged = 0x1, NameChanged = 0x2, ToolTipChanged = 0x4,
IconChanged = 0x8, CheckableChanged = 0x10, KeysequenceChanged = 0x20
};
// Returns a combination of ChangeMask flags
unsigned compare(const ActionData &rhs) const;
QString text;
QString name;
QString toolTip;
PropertySheetIconValue icon;
bool checkable{false};
PropertySheetKeySequenceValue keysequence;
};
inline bool operator==(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) == 0u; }
inline bool operator!=(const ActionData &a1, const ActionData &a2) { return a1.compare(a2) != 0u; }
class NewActionDialog: public QDialog
{
Q_OBJECT
public:
explicit NewActionDialog(ActionEditor *parent);
~NewActionDialog() override;
ActionData actionData() const;
void setActionData(const ActionData &d);
QString actionText() const;
QString actionName() const;
public slots:
void focusName();
void focusText();
void focusTooltip();
void focusShortcut();
void focusCheckable();
private slots:
void on_editActionText_textEdited(const QString &text);
void on_editObjectName_textEdited(const QString &text);
void slotEditToolTip();
void slotResetKeySequence();
private:
Ui::NewActionDialog *m_ui;
ActionEditor *m_actionEditor;
bool m_autoUpdateObjectName;
void updateButtons();
};
} // namespace qdesigner_internal
QT_END_NAMESPACE
#endif // NEWACTIONDIALOG_P_H