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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2016 Jolla Ltd, author: <[email protected]>
** Copyright (C) 2016 Robin Burchell <[email protected]>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QSGRHIVISUALIZER_P_H
#define QSGRHIVISUALIZER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include "qsgbatchrenderer_p.h"

QT_BEGIN_NAMESPACE

namespace QSGBatchRenderer
{

class RhiVisualizer : public Visualizer
{
public:
    RhiVisualizer(Renderer *renderer);
    ~RhiVisualizer();

    void prepareVisualize() override;
    void visualize() override;

    void releaseResources() override;

    struct DrawCall
    {
        static const int UBUF_SIZE = 152; // visualization.vert/frag
        struct {
            char data[UBUF_SIZE]; // matrix, rotation, color, pattern, projection
        } uniforms;
        struct {
            QRhiGraphicsPipeline::Topology topology;
            QRhiVertexInputAttribute::Format format;
            int count;
            int stride;
            const void *data; // only when using own vbuf
        } vertex;
        struct {
            QRhiCommandBuffer::IndexFormat format;
            int count;
            int stride;
            const void *data; // only when using own ibuf
        } index;
        struct {
            QRhiBuffer *vbuf; // either same for all draw calls and owned by the *Vis, or points to a Batch.Buffer.vbo.buf
            int vbufOffset;
            QRhiBuffer *ibuf; // same, but for index
            int ibufOffset;
            int ubufOffset;
        } buf;
    };

private:
    QShader m_vs;
    QShader m_fs;

    void recordDrawCalls(const QVector<DrawCall> &drawCalls,
                         QRhiCommandBuffer *cb,
                         QRhiShaderResourceBindings *srb,
                         bool blendOneOne = false);

    class PipelineCache {
    public:
        QRhiGraphicsPipeline *pipeline(RhiVisualizer *visualizer,
                                       QRhi *rhi,
                                       QRhiShaderResourceBindings *srb,
                                       QRhiRenderPassDescriptor *rpDesc,
                                       QRhiGraphicsPipeline::Topology topology,
                                       QRhiVertexInputAttribute::Format vertexFormat,
                                       quint32 vertexStride,
                                       bool blendOneOne);
        void releaseResources();
    private:
        struct Pipeline {
            QRhiGraphicsPipeline::Topology topology;
            QRhiVertexInputAttribute::Format format;
            quint32 stride;
            QRhiGraphicsPipeline *ps;
        };
        QVarLengthArray<Pipeline, 16> pipelines;
    };

    PipelineCache m_pipelines;

    class Fade {
    public:
        void prepare(RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        RhiVisualizer *visualizer;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiGraphicsPipeline *ps = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_fade;

    class ChangeVis {
    public:
        void prepare(Node *n, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Node *n);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_changeVis;

    class BatchVis {
    public:
        void prepare(const QDataBuffer<Batch *> &opaqueBatches,
                     const QDataBuffer<Batch *> &alphaBatches,
                     RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u,
                     bool forceUintIndex);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Batch *b);
        RhiVisualizer *visualizer;
        bool forceUintIndex;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_batchVis;

    class ClipVis {
    public:
        void prepare(QSGNode *node, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(QSGNode *node);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
    } m_clipVis;

    class OverdrawVis {
    public:
        void prepare(Node *n, RhiVisualizer *visualizer,
                     QRhi *rhi, QRhiResourceUpdateBatch *u);
        void releaseResources();
        void render(QRhiCommandBuffer *cb);
    private:
        void gather(Node *n);
        RhiVisualizer *visualizer;
        QVector<DrawCall> drawCalls;
        QRhiBuffer *vbuf = nullptr;
        QRhiBuffer *ibuf = nullptr;
        QRhiBuffer *ubuf = nullptr;
        QRhiShaderResourceBindings *srb = nullptr;
        float step = 0.0f;
        QMatrix4x4 rotation;
        struct {
            QRhiBuffer *vbuf = nullptr;
            QRhiBuffer *ubuf = nullptr;
            QRhiShaderResourceBindings *srb = nullptr;
            QRhiGraphicsPipeline *ps = nullptr;
        } box;
    } m_overdrawVis;

    friend class Fade;
    friend class PipelineCache;
    friend class ChangeVis;
    friend class ClipVis;
    friend class OverdrawVis;
};

} // namespace QSGBatchRenderer

QT_END_NAMESPACE

#endif // QSGRHIVISUALIZER_P_H